Arms and Armor

Arms and Armor are the tools of the trade for adventurers and mercenaries alike. Below I’ve tried to incorporate them from two aspects, Use, and Construction. Arms and armor can be made well or poorly, and as such have a quality modifier. If a weapon is weak or less subtract the quality bonus from each die. If it is good or better, add it.

Blades:

Weapon Damage Quality Bonus Resource to Make How many are Made per Unit Manhours per Unit
Dagger 1d4 1dmg Iron,Bone 20,15 20
Short Sword 1d6 1dmg Iron, Bone 10,7 30
Long Sword 1d8 2dmg Iron 7 45
Bastard Sword 2d4 1dmg Iron 7 50
Great Sword 3d4 3dmg Iron 4 75
Pole Axe 2d6 2dmg Logs+Iron 20 30
Axe, woodcutter 1d6 - Logs+Iron 20 20
Battle Axe 2d4 3dmg Logs+Iron 10 45
Great Axe 3d4 2dmg Logs+Iron 5 60
Sickle d4 2dmg Iron 20 25
Scythe 1d6 dmg3 Logs+Iron 15 25

Bashing

Weapon Damage Quality Bonus Resource to Make How many are Made per Unit Manhours per Unit
Cudgel 1d4 - Logs 30 25
Club 1d6 1dmg Logs 20 20
Blacksmiths Hammer 1d6 - Logs+Iron 20 35
Footman’s Hammer 2d4 2 x Value Iron 10 45
Giant Hammer 3d4 1dmg Logs+Iron 5 60
Mace 2d4 2dmg Logs+Iron 10 50
Flail 2d4+1 1dmg Logs+Iron 7 70

Ranged:

Weapon Damage Range Quality Bonus Resource to Make How many are Made per Unit Manhours per Unit
Sling 1d4 25 - Cloth 100 5
Short Bow 1d6 125 5 Feet Logs 25 40
Long Bow 1d8 250 10 Feet Logs 20 50
Crossbow 2d4 175 1dmg Logs+Iron 15 60
Balistae 5d4 200 1 Reload Time 5 Logs+5 Iron 1 60
Catapult 10d10 200 10 Logs+10 Iron 1 120
Arrows +5 to hit Logs+Iron/bone 100 10
Bolts +5 to hit Logs+Iron/bone 100 10
Balistae Bolts +10 range Logs+Iron 5 10

Armor

Armor Score Quality Bonus Resource to Make How many are Made per Unit Manhours per Unit
Cloth 5 5AS 2 Cloth 1 20
Hide 10 5AS 3 Hide 1 25
Supple Leather 12 5 Stalking, 3AS 3 Soft Leather 1 40
Hard Leather 15 5AS 3 Hard Leather 1 30
Studded Leather 20 10AS 3 Studded Leather 1 35
Chain Mail 25 10AS 3 Iron 1 50
Scale Mail 30 15AS 5 Iron 1 75
Plate Mail 45 5% Deflect blow 10 Iron 1 100

Arms and Armor

Wild Lands SkEyesOGrey